For my third portfolio project I chose to make on of my favorite synths, the Minimoog Model D. I wanted it to have worn and used look, although I do hope that no one who owns one of these would treat it this poorly.
I used Maya and Zbrush to create the highpoly and Maya to make the lowpoly. I then baked it in Marmoset and textured it using Substance Painter. I rendered it using Unreal Engine. With a prop like this I was almost able to make the high- and lowpoly simultaneously, which allowed me to save a lot of time and make this piece in about 2 weeks halftime.